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Thunderbolt 10

From BattleIntelligence

This article is about the missile weapon. For the BattleMech of the same name, see Thunderbolt.

Thunderbolt 10
Production information
Type Missile
Tech Base Inner Sphere
Advanced Technology[1]
Year Availability 3072
Technical specifications
Heat 5
Damage 10
Minimum Range 5
Short Range 1-6
Medium Range 7-12
Long Range 13-18
Tons 7
Critical Slots 2
Ammo Per Ton 6
Cost (unloaded) 175,000[2]
Ammo Cost (per ton) 50,000
BV (2.0) 127/25 for launcher
16 for ammo

Description

First developed by the Federated Commonwealth in the mid-3050s for the Solaris arenas, the Thunderbolt launcher is an offshoot of standard LRM technology. Instead of firing a group of ten missiles, the Thunderbolt 10 launcher fires a single missile that inflicts as much damage as an Autocannon/10. This increased damage is made up for by the slightly reduced range and increases to the weapon's heat and weight. The Thunderbolt missile is also more vulnerable to anti-missile systems.

Thunderbolt missile launchers cannot use Artemis IV or Narc guidance systems, but operate like LRMs in every other way.

Models

Sian/Ceres Caracal

Manufactured on Manufactured by Typically used in References
WI-WAM Firebee [3]

Telos ThunderShot

Manufactured on Manufactured by Typically used in References
New Samarkand Yan Manufacturing Kamakiri [4]

Notes

References

  1. ↑ Tactical Operations, p. 347, "Thunderbolt Missile Launcher"
  2. ↑ Tactical Operations, pp. 410-411
  3. ↑ Technical Readout: Irregulars, p. 34, "Firebee MilitiaMech"
  4. ↑ Technical Readout: 3145 Draconis Combine, p. 20
  5. ↑ Unbound, p. 70

Bibliography