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Super Wasp

From BattleIntelligence
Super Wasp
Super Wasp
Production information
Manufacturer Friden Aerospace Park
Production Year 3020[1]
Model WSP-2A-X[2]
Class Light
Cost 3,806,250 C-bills
Technical specifications
'Mech type Inner Sphere BattleMech
Mass 25 tons
Chassis Custom Prototype
Armor Standard armor
Engine Nissan 200
Communications System Unknown
Targeting Tracking System Unknown
Speed 129.6 km/h
Jump Jets Standard
Armament
BV (2.0) 635


Description

The WSP-2A-X Super Wasp is an evolution of the classic Wasp, a redesign that essentially produced a new BattleMech with a different tonnage. Weighing as much as a Commando, the Super Wasp maintained the basic ground speed and jump capability of its inspiration, but also added an engine supercharger which allowed it to sprint at speeds of up to 120 km/h.[2]

The Super Wasp was designed in 3020 alongside the Super Griffin at the Friden Aerospace Park research facility on Hoff by the Federated Suns scientists, including Dr. Jorge Belasco, what was called Project Phoenix. After 18 months of work, two operational Super Wasp prototypes had been completed, but they were still untested when the Black Widow Company attacked the facility on May 13, 3022. The prototypes were deployed as a last line of defense. The two Super Wasp units worked well, disabling a Stinger used by the Black Widows, but an overloaded supercharger led to one of the Super Wasps constantly overheating which made it an easy target for the Widows. The other Super Wasp was doing well until a shot from a large laser penetrated the left torso and touched off an ammunition explosion, destroying the unit.[2]

The Super Wasp and Super Griffin were described as "the first fully-rebuilt and redesigned units produced in more than four decades"[3], but the Hatchetman was hailed as the Inner Sphere's first new 'Mech design in over a century when it entered full production a few years after the attack on Hoff, and in the Periphery the Merlin had been designed in 3010 already. This suggests the Super Wasp and Super Griffin never came beyond the prototype stage and never entered regular production, though it is thinkable that a handful more were constructed through Project Trapdoor.

Weapons and Equipment

The Super Wasp remains faithful to the weapon configuration of the regular WSP-1A Wasp, namely a medium laser in the right arm and an SRM-2 launcher in the left leg. However, documents from the NAIS indicate that it actually carried an additional medium laser in the right arm, giving it twice the firepower of its progenitor.[2]

Variants

None known. The initial description of this 'Mech did not feature a supercharger

Design Quirks

The Super Wasp variant is subject to the following Design Quirk:[2]

  • WSP-1A Wasp - The predecessor of the Super Wasp and the frame on which it was based.

Notable Pilots

See Category:Notable Super Wasp Pilots

Notes

  • The Super Wasp design introduced in Experimental Technical Readout: Succession Wars, Volume 1 has its weight increased to 25 tons over its progenitor design, the Wasp, allowing for the addition of another ton of armor and the installation of a substantially larger fusion engine that significantly improves the design's ground speed to match famously fast 'Mechs such as the Locust, Spider or Cicada. The jump capacity was not improved, however.
  • Unlike the aforementioned rules-compliant version, the Super Wasp as initially described in Tales of the Black Widow Company was an illegal design, as it would be one ton overweight if built under standard rules unless one assumed the custom 25-ton chassis be treated as an early equivalent to endo steel, which would be exactly one ton lighter than a standard 25 ton chassis.
    (The Wasp and Stinger 'Mechs as published in the original Battledroids game were one ton overweight, carrying an additional ton of armor. Tales of the Black Widow Company, which is the original source for the Super Griffin and Super Wasp, was the very first sourcebook published for the franchise and was apparently written using the original Battledroids rulebook as a source; since the Wasp was one ton overweight there, the Super Wasp ended up one ton overweight as well. When Tales of the Black Widow Company was published, the game had already been renamed to BattleTech for its second edition and the Wasp and Stinger had their armor reduced by a ton each in this edition.)

References

  1. MUL online date for the Super Wasp
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Experimental Technical Readout: Succession Wars, Volume 1, p. 4
  3. Tales of the Black Widow Company, p. 46

Bibliography