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Critical Hit (CCG - CommandersEdition)

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Revision as of 01:43, 10 March 2010 by imported>Ebakunin
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Rarity: Common

Critical Hit
Mission - None

Play only during battle.

Choose one of your Units. Roll a die:

1-5: Return this card to your hand after the mission
6: That Unit gets +6 attack.

“ Make it a priority to locate your enemy's ammo bin. Once you figure out where the ammunition is stored, the rest is easy. ”
  — Light 'Mech Pilot's Handbook, Chapter 12, Section 3
Illus: Mike Jackson
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