The Spaceport has been flooded with civilians being evacuated. Women and children are being loaded and sent up to Homefleet 24 hours per day.
Civilian men were being hastily trained and armed, then moving back out into the city to engage in harassing attacks through guerilla warfare.
In the WOB terror they have begun targeting civilians but, many have begun disappearing. Everyone is concerned about the possibility of re-education camps.
This battle could be as big as the players want to where whatever functional equipment from either the Battalion or Level III have left could participate.
Map Construction
The map should be constructed with the Nomad forces deploying within the spaceport
They are already on the tarmac and in a defensive position
File:Abbeville Mission 4 Example image.jpgI would recommend adding additional barriers to have all four shuttles be in separate areas so they are not easily destroyed by one line of sight
Once armor is breached, the shuttles will be destroyed
Shuttle armor:
Nose: 160 points of armor
Left/Right: 48 points of armor
Aft: 64 points of armor
Walls: 80 points of armor
WOB Objectives
Primary (100 points):
Destroy Transports: 50 Points each
Transports depart at the end of turns 2, 4, 6, 8.
Roll a D4 or D12 to determine transport at random
POW: Cripple Commander and have unit adjacent
Bring The Pain: Destroy/Cripple 75% of enemy force
Nomad Republic Objectives
Primary (100 points)
Protect Transports: 50 Points each
End Rivalry: Kill Commander with Commander
Stand Your Ground: At least 50% of BV survives
Deployment:
WOB is attacker and chooses BV
WOB enters battlefield walking/running/jumping
Nomad Republic is the defender and matches the Word of Blake BV
Nomad Republic deploys within the designated Spaceport area
Either side may field a superheavy mech
WOB may field Celestials
Conditions of Victory:
This is a story based mission where the players tell the story, consider these details when running the mission and considering its end point
Victor is determined by players when it is no longer feasible to hold the field or to accomplish additional objectives for one side.
Players may be able to make a last ditch effort to save a downed pilot before ceding the battlefield, for example
Victors:
If WOB is victorious campaign ends
WOB occupies Cottonport and takes control of Abbeville
WOB establishes its first re-education camp
WOB begins to move toward Homefleet in a threatening manner, causing Homefleet to depart the planet and prepare to move toward New Avalon
If Nomad Republic is victorious campaign ends
Nomad Republic is able to save a great many people but so many are left behind
Additional Notes:
Thank you for your interest in reading or playing through the Abbeville Campaign!
There are some important details to remember here:
The Word of Blake has arrived with a massive amount of armament and personnel.
The WOB leader does not want to gut his own force on the first planet they encounter.
The Nomad Leader wants to see his people and the civilians survive so is not going to charge head first. Actions on the ground are delaying actions.
While the Word of Blake is taking Abbeville no matter what, players can compare Objective points scored to determine who was the tactical victor.
I am working on ideas where victory here could provide benefits for other campaigns - Alpheratz, Taurus, and Point Barrow to name a few.
If you have battle reports or even just images of the games, please share them with me and I can share them around, I always enjoy seeing other people's battles!
I sincerely hope you enjoy these missions and helping Nomad Republic fight off the Word of Blake on Abbeville! if you have any follow-up questions, reach out to me on Facebook or check out the Battletech into the Future Facebook page! -Minis & Dumbbells