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	<id>https://battleint.net/index.php?action=history&amp;feed=atom&amp;title=Yahn_Sun</id>
	<title>Yahn Sun - Revision history</title>
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	<updated>2026-05-16T03:43:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://battleint.net/index.php?title=Yahn_Sun&amp;diff=116434&amp;oldid=prev</id>
		<title>imported&gt;Tumult&amp;Travail at 21:00, 24 May 2024</title>
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		<updated>2024-05-24T21:00:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{otheruses|the sport|the JumpShip it was named for|Yahn Sun (Individual JumpShip)}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Yahn Sun&amp;#039;&amp;#039;&amp;#039; was a sport commonly played by spacers.&amp;lt;ref name=DALNp38&amp;gt;&amp;#039;&amp;#039;Dark Age: LinkNet Articles (3136)&amp;#039;&amp;#039;, p. 38: &amp;quot;Yahn Sun: The Spacer’s Sport&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Yahn Sun developed out of an informal game played by spacers during travel, dating back all the way to the early days of space exploration.  The crew of the &amp;#039;&amp;#039;[[Yahn Sun (Individual JumpShip)|Yahn Sun]]&amp;#039;&amp;#039;, a [[Tikonov Grand Union]] [[JumpShip]], formalized the game (earning it its name), standardizing the rules and creating a tournament structure. A league formed, the [[Interstellar Yahn Sun League]], governing tournament play.&amp;lt;ref name=DALNp38/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yahn Sun is a two-player game, generally played in a JumpShip&amp;#039;s grav deck to take advantage of gravity settings;&amp;lt;ref name=DALNp85&amp;gt;&amp;#039;&amp;#039;Dark Age: LinkNet Articles (3136)&amp;#039;&amp;#039;, pp. 85-86: &amp;quot;Durban Cup Finals End, Championship Days Away&amp;quot;&amp;lt;/ref&amp;gt; space stations have been used as well.&amp;lt;ref&amp;gt;&amp;#039;&amp;#039;Shrapnel Issue 9&amp;#039;&amp;#039;: &amp;quot;Planet Digest: Kyeinnisan&amp;quot;&amp;lt;/ref&amp;gt; Each match consists of five games of three rounds, played respectively at 0, 0.5, and 1g [[Terra]] standard. Rounds start with a player throwing the mark, a small flat magnetic target, onto the board, a large rectangular semi-ferric playing surface. From a distance of about ten meters, players each throw their cap, a flat magnetized disk, trying to land closest to the mark. Landing on the board is called a hit, bouncing off is called a miss, and missing the board entirely is called a wild.&amp;lt;ref name=DALNp38/&amp;gt;&amp;lt;ref name=DALNp85/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once both players have thrown, the one whose cap is farthest from the mark gets a rebuttal: two more attempts to land their cap closer. If they land closer than their opponent, the other player gets one rebuttal as well, two more throws. Landing on the opponent&amp;#039;s cap removes it from the board; this is called a shunt. The round ends if the first rebuttal fails or at the conclusion of the second rebuttal.&amp;lt;ref name=DALNp38/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Points are scored in two ways.  At the end of each round, the player whose cap is closest to the mark gets a point.  As well, any player who lands their cap on the mark, an act called a strike, immediately gets a point. The winner is the player with the most points at the end of the match.&amp;lt;ref name=DALNp38/&amp;gt;&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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==Bibliography==&lt;br /&gt;
* &amp;#039;&amp;#039;[[Dark Age: LinkNet Articles (3136)]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Shrapnel Issue 9]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Sports]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Tumult&amp;Travail</name></author>
	</entry>
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