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	<id>https://battleint.net/index.php?action=history&amp;feed=atom&amp;title=Laser_Pulse_Module</id>
	<title>Laser Pulse Module - Revision history</title>
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	<updated>2026-11-03T07:01:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://battleint.net/index.php?title=Laser_Pulse_Module&amp;diff=81602&amp;oldid=prev</id>
		<title>imported&gt;Deadfire: Text replacement - &quot;Category: Experimental Technology&quot; to &quot;&quot;</title>
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		<updated>2024-01-21T21:12:08Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&lt;a href=&quot;/index.php/Category:Experimental_Technology&quot; title=&quot;Category:Experimental Technology&quot;&gt;Category: Experimental Technology&lt;/a&gt;&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
The first &amp;#039;&amp;#039;&amp;#039;Laser Pulse Module&amp;#039;&amp;#039;&amp;#039; was introduced by the [[Republic Institute of Strategic Combat]] in [[3137]].&amp;lt;ref name=iop45&amp;gt;&amp;#039;&amp;#039;Interstellar Operations&amp;#039;&amp;#039;, p. 45&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
Developed by the Republic Institute of Strategic Combat just shortly prior to the infamous Black Out, the &amp;#039;&amp;#039;&amp;#039;Laser Pulse Module&amp;#039;&amp;#039;&amp;#039; is designed to be fitted on any Standard or ER Laser, giving it an alternate fire mode which increases the heat output but increases the accuracy along the same lines as a [[Pulse Laser]]. Though promising, it never reached production status and thus only prototypes ever made it into the field. These only offered a small improvement to standard lasers at the cost of increased heat and possible catastrophic failure of the module and the laser it was attached to.&amp;lt;ref name=iop93&amp;gt;&amp;#039;&amp;#039;Interstellar Operations&amp;#039;&amp;#039;, p. 93&amp;lt;/ref&amp;gt;&lt;br /&gt;
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= Construction and Game Rules =&lt;br /&gt;
A Laser Pulse Module can be attached to an ER or standard laser of any size, as long as it has an [[Inner Sphere]] technology base. It can be used by any combat unit other than battle armor and conventional infantry. A Laser Pulse Module can only modify one single laser, and a laser can only have one LPM attached to it. The LPM must be placed in the same location as the laser it modifies; this can affect turret weight of vehicles and it does affect the size of [[Targeting Computer]]s. It weighs one ton and occupies a single critical hit slot.&amp;lt;ref name=iop93/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In combat, the LPM-modified laser can operate in its standard mode or operate as a pulse laser. Standard mode uses the laser&amp;#039;s standard range, damage, and attack modifiers. When the LPM is activated to use pulse mode, the standard range and damage values apply, but the laser gets a -2 to hit modifier and +2 heat, regardless of laser size. If a modified laser rolls an unmodified 2 on the to-hit roll or the LPM is damaged by a critical hit, the LPM will catastrophically fail. This inflicts a 2 point ammunition explosion on the location mounting the LPM. Instead of rolling for critical hits normally, the unit suffers a single automatic critical hit to the first undamaged slot of the laser that uses the LPM.&amp;lt;ref name=iop93/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the laser attached to the LPM is damaged via critical hit before the LPM is damaged, the LPM is rendered inert as well. An inert LPM does not explode on a critical hit.&lt;br /&gt;
&lt;br /&gt;
Lasers with LPMs can use [[Targeting Computer]]s, but when firing in pulse mode they cannot use the Targeting Computer for an aimed shot.&amp;lt;ref name=iop93/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The battle value of a laser with a Laser Pulse Module is 1.15 times the laser&amp;#039;s base cost. For example a [[Large Laser]] with an LPM would have a battle value of 141.&amp;lt;ref&amp;gt;&amp;#039;&amp;#039;Interstellar Operations&amp;#039;&amp;#039;, p. 196&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Laser Pulse Module costs 200,000 C-bills.&amp;lt;ref&amp;gt;&amp;#039;&amp;#039;Interstellar Operations&amp;#039;&amp;#039;, p. 221&amp;lt;/ref&amp;gt;&lt;br /&gt;
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= References =&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bibliography=&lt;br /&gt;
* &amp;#039;&amp;#039;[[Interstellar Operations]]&amp;#039;&amp;#039;&lt;br /&gt;
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[[Category: Energy Weapons]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Deadfire</name></author>
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