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	<id>https://battleint.net/index.php?action=history&amp;feed=atom&amp;title=Juggernaut_%28unit_role%29</id>
	<title>Juggernaut (unit role) - Revision history</title>
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	<updated>2026-09-21T02:33:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://battleint.net/index.php?title=Juggernaut_(unit_role)&amp;diff=77801&amp;oldid=prev</id>
		<title>imported&gt;Cache: updated image address</title>
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		<updated>2023-04-08T01:03:54Z</updated>

		<summary type="html">&lt;p&gt;updated image address&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Behemoth tank TRO3026.jpg|right|300px|thumb|&amp;#039;&amp;#039;[[Behemoth (Combat Vehicle)|Behemoth]]&amp;#039;&amp;#039; heavy tank in the juggernaut unit role]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Juggernaut&amp;#039;&amp;#039;&amp;#039; is a battlefield role performed by certain models of [[&amp;#039;Mech]]s and heavy [[combat vehicles]], primarily those that are slow, equipped with short-range weaponry and heavy amounts of armor.&amp;lt;ref name=CBTIR&amp;gt;&amp;#039;&amp;#039;[[Classic BattleTech Introductory Box Set|Classic BattleTech Introductory Rulebook]]&amp;#039;&amp;#039;, pp. 54&amp;lt;/ref&amp;gt;&amp;lt;ref name=ASCp135&amp;gt;&amp;#039;&amp;#039;Alpha Strike Companion&amp;#039;&amp;#039;, p. 135, &amp;quot;Juggernaut&amp;quot;&amp;lt;/ref&amp;gt;&amp;lt;ref name=COp57&amp;gt;&amp;#039;&amp;#039;Campaign Operations&amp;#039;&amp;#039;, p. 57, &amp;quot;Juggernaut&amp;quot;&amp;lt;/ref&amp;gt;&amp;lt;ref name=ASCEp112&amp;gt;&amp;#039;&amp;#039;Alpha Strike: Commander&amp;#039;s Edition&amp;#039;&amp;#039;, p. 112, &amp;quot;Juggernaut&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==Description==&lt;br /&gt;
Juggernauts are categorically the slowest combat units, but make up for this sluggishness with excellent amounts of short-range, heavy weaponry. As they are lacking both long-range weapons and speed, they rely on the sheer inertia of their forward movement, supported by copious amounts of armor. The battlefield longevity afforded by this protection allows for well-placed &amp;quot;warheads on foreheads&amp;quot;, eradicating enemies with as few trigger pulls as necessary. When working with [[Skirmisher]]s that outflank otherwise more maneuverable enemies, targets more often than not get pushed right into the Juggernaut&amp;#039;s most powerful weaponry arcs.&amp;lt;ref name=CBTIR/&amp;gt;&amp;lt;ref name=ASCEp112/&amp;gt;&lt;br /&gt;
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They are used in both the assault and defense roles, as they are meant to secure targeted areas, and are tough and powerful enough to either close with an enemy or engage it head-on in a confined area. They are also sometimes used to provide &amp;quot;bodyguard&amp;quot; roles in command lances.&amp;lt;ref name=ASCp135/&amp;gt;&amp;lt;ref name=COp57/&amp;gt; &lt;br /&gt;
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The [[Autocannon/20]] is a weapon commonly found on Juggernauts, for it often causes critical damage with only one hit and can destroy a [[BattleMech#Light|light]] BattleMech early in the engagement. Due to tactical experience with these behemoths, often times opponents will seek to remain out of range of their weaponry. For this reason, many pilots of Juggernauts will seek out targets with primary weapons of similar ranges to their own, such as [[medium laser]]s or [[SRM|short range missile]]s.&amp;lt;ref name=CBTIR/&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;gamerules&amp;quot;&amp;gt;&lt;br /&gt;
=== Game Description: &amp;#039;&amp;#039;Alpha Strike&amp;#039;&amp;#039; ===&lt;br /&gt;
In &amp;#039;&amp;#039;Alpha Strike&amp;#039;&amp;#039;, a unit is identified as a Juggernaut when it meets the following standards&amp;lt;ref name=ASCp135/&amp;gt;&amp;lt;ref name=ASCEp112/&amp;gt;:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;: Slow&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;: Heavy&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039;: Short&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special&amp;#039;&amp;#039;&amp;#039;: no requirements, but enhanced by [[melee weapon]]s, [[triple-strength myomer]], critical resistance, reactive, or reflective [[Armor (BattleMechs &amp;amp; Combat Vehicles)|armor]], and [[anti-missile system]]s.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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==See Also==&lt;br /&gt;
* [http://www.masterunitlist.info/Unit/Filter?Name=&amp;amp;HasBV=false&amp;amp;MinTons=&amp;amp;MaxTons=&amp;amp;MinBV=&amp;amp;MaxBV=&amp;amp;MinIntro=&amp;amp;MaxIntro=&amp;amp;MinCost=&amp;amp;MaxCost=&amp;amp;Roles=Juggernaut&amp;amp;HasBFAbility=&amp;amp;MinPV=&amp;amp;MaxPV=&amp;amp;BookAuto=&amp;amp;FactionAuto= Master Unit List: Juggernaut (filter)]&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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==Bibliography==&lt;br /&gt;
* &amp;#039;&amp;#039;[[Alpha Strike: Commander&amp;#039;s Edition]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Alpha Strike Companion]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Campaign Operations]]&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;[[Classic BattleTech Introductory Box Set]]&amp;#039;&amp;#039;&lt;br /&gt;
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[[Category:BattleMech Roles]]&lt;br /&gt;
[[Category:Unit Roles]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Cache</name></author>
	</entry>
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