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	<id>https://battleint.net/index.php?action=history&amp;feed=atom&amp;title=Heavy_Jump_Infantry_%28Royal_Gurkha%29</id>
	<title>Heavy Jump Infantry (Royal Gurkha) - Revision history</title>
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	<updated>2026-06-09T04:20:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://battleint.net/index.php?title=Heavy_Jump_Infantry_(Royal_Gurkha)&amp;diff=70087&amp;oldid=prev</id>
		<title>imported&gt;Dmon: /* Armament */</title>
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		<updated>2023-06-08T13:37:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Armament&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{InfoBoxInfantryUnits&lt;br /&gt;
|image=FWL-heavyjumpinfantry.png&lt;br /&gt;
|Type= Heavy Jump Infantry&lt;br /&gt;
|Name= Royal Gurkha Battalion, Fourth Regulan Hussars&lt;br /&gt;
|Platoon Type (Specialty)= Jump (None)&lt;br /&gt;
|Platoon Size (Squad/Platoon)= 21 (7/3)&lt;br /&gt;
|Equipment = &lt;br /&gt;
|Primary Weapon= 18 [[Laser Rifle (ER, Starfire)|Starfire ER Laser Rifles]]&lt;br /&gt;
|Secondary Weapon= 3 [[King David Light Gauss Rifle|&amp;quot;King David&amp;quot; Light Gauss Rifle]]&lt;br /&gt;
|armor= Free Worlds League Standard Infantry Kit (3035)&lt;br /&gt;
|Tech Base/Rating= Inner Sphere (E/X-X-E)&lt;br /&gt;
|Transport Weight= 4&lt;br /&gt;
|Ground MP = 1&lt;br /&gt;
|Jump MP= 2&lt;br /&gt;
|Armor Divisor = 2&lt;br /&gt;
|To-Hit Modifier (Range in Hexes)= –1 (0 Hex), 0 (1-3 Hexes), +2 (4-6 Hexes),&lt;br /&gt;
+4 (7-9 hexes)&lt;br /&gt;
|BV (1.0) = 96&lt;br /&gt;
|BV (2.0) = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Perhaps the best known unit of the entire [[Free Worlds League Military]], the [[Royal Gurkha]] [[Battalion]] of the [[4th Regulan Hussars]] use &amp;#039;&amp;#039;&amp;#039;Heavy Jump Infantry&amp;#039;&amp;#039;&amp;#039; to hit the enemy fast and hard.  Their distinctive battle dress includes side-armor plating for additional protection, and their thirty-kilogram jump packs allows each trooper a &amp;quot;jump&amp;quot; range of 60 meters.  Though lacking in anti-&amp;#039;[[Mech]] training, the legendary reputation of the Gurkhas is well-earned, even in the far-future of the [[thirty-first century]].&amp;lt;ref name=TR85&amp;gt;&amp;#039;&amp;#039;Technical Readout: 3085&amp;#039;&amp;#039;, p. 200&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
The Gurkhas make use of the reliable [[Laser Rifle (ER, Starfire)|Starfire ER Laser Rifle]] as their primary armament, with [[King David Light Gauss Rifle|&amp;quot;King David&amp;quot; Light Gauss Rifle]] providing squad support firepower.  But the most unique weapon they wield are the traditional &amp;#039;&amp;#039;[[w:Kukri|kukri]]&amp;#039;&amp;#039; that each trooper carries into battle.&lt;br /&gt;
&lt;br /&gt;
==Alpha Strike==&lt;br /&gt;
This is a direct link to the [[MUL]] page for the Alpha Strike card:&lt;br /&gt;
*[http://www.masterunitlist.info/Unit/Card/1438?skill=4/Royal Gurkha]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bibliography==&lt;br /&gt;
*&amp;#039;&amp;#039;[[Technical Readout: 3085]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Infantry Units]]&lt;br /&gt;
[[Category:Jump Infantry Units]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Dmon</name></author>
	</entry>
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