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Heavy Mortar

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This article is about the infantry support weapon. For the BattleMech weapon, see 'Mech Mortar.
Heavy Mortar

Description

The Heavy Mortar is a type of smooth-bore indirect fire artillery light enough to be carried by infantry. It fires a finned shell, which is propelled into the air on an arching trajectory via a small charge ignited by a firing pin inside the mortar. Heavy mortars are operated by a crew of three: the crew commander, a gunner and a loader. Like all mortars, these weapons can fire a variety of shells such as anti-personnel, flares, gas and stun. Depending on the weapon, the caliber of the mortar ranges from 100mm to 150mm in diameter. Because of their method of firing, heavy mortars suffer from having a minimum range.[1]

Rules

Specification

Item:Mortar, Heavy[2]
Equipment Rating: B/A-A-A/D
Armor Piercing/Base Damage: (E)
Range: 100/180/400/900 meters
Shots: 1
Cost/Reload: 5000/*
Affiliation: -
Mass/Reload: 220 kg/4 kg
Notes: Crew: 3; Indirect Fire; Minimum Range: 100**

Ordnance Types

The Heavy Mortar can use various Ordnance Types:[3]

  • Anti-Personnel
  • Air-Burst
  • Anti-Vehicle
  • FASCAM
  • Flare
  • Flash
  • Gas
  • Guided
  • High-Explosive
  • Inferno
  • NARC
  • Smoke
  • Stun

Mortar Squad

These infantry squads were a cost-effective artillery unit during the Dark Age. The units were capable of both 'Mech and Anti-Personnel attacks.[4]

References

  1. LosTech: The MechWarrior Equipment Guide, pp. 40-41, "Heavy Mortar"
  2. A Time of War, p. 273, "Grenade Launchers And Mortars - Table"
  3. A Time of War, pp. 282-284, "Ordnance, Cont. - Table"
  4. 4.0 4.1 MechWarrior: Dark Age - Sneak Peeks, p. 52 "Mortar squad"

Bibliography